High performance message serialization. Intended and optimized for game netcode communications. Efficent encoding for optimizing message sizes. Useful for minimizing bandwidth and memory usage. (Next ...
This RFC proposes a standard way to support both built-in and custom serialization flows. Proposed design could be further extended with additional built-in serialization support, templated custom ...
In terms of network transmission, in a realtime multiplayer game, data format is key. We cover techniques for serializing and deserializing data, including formats and libraries. We answer questions ...