In this chapter we will look at a bytecode compilation target. We'll combine this with a section on the virtual machine interface to the bytecode data structure. We won't go much into detail on each ...
Dispatch is responsible for scheduling bytecode, which is equivalent to registering EIP++, and jumps to the next bytecode. Dispatch consists of two parts, one is a dispatch table and the other is the ...
#include "src/common/assert-scope.h" #include "src/common/globals.h" #include "src/interpreter/bytecode-array-writer.h" #include "src/interpreter/bytecode-jump-table ...